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Available downloads:

  • Case Study - Demgames

    How gaming can be used to draw-in audiences for the purposes of eLearning
  • ePanel citizen training - chapter 1

    Introduction to working online
  • ePanel citizen training - chapter 2

    Becoming involved in online democracy
  • ePanel citizen training - chapter 3

    The tools of eDemocracy and eParticipation
  • ePanel citizen training - chapter 4

    How to behave online
  • ePanel citizen training - facilitator notes

    Facilitator notes